Diff — Castle Keep

From (revision 530) To (revision 702)
system/import Imported from game content export system/import Imported from game content export
Old New Content
1 1 <!-- ERAPOLIS:INFOBOX:START -->
2 2 > A civic building of the Medieval Era. Produces 20 Happiness.
3 3
4 4 | Field | Value |
5 5 | --- | --- |
6 6 | Era | Medieval Era |
7 7 | Category | Civic |
8 8 | Footprint | 3x3 |
9 9 | Max floors | 6 |
10 10 | Build cost | 600 Stone and 400 Gold |
11 11 | Upkeep | 10 Gold |
12 12 | Output | 20 Happiness |
13 13
14 14 **Related**
15 15 - Zone: [[zone:civic|Civic]]
16 16 - Era: [[era:medieval|Medieval Era]]
17 17 - Produces: [[resource:happiness|Happiness]]
18 18
19 19 > *Stub — auto-generated from game content; curated prose needed.*
20 20 <!-- ERAPOLIS:INFOBOX:END -->
21 21
22 Removed_Lore and description for Castle Keep — expand this section. (Curated prose is preserved across content imports.)_
22 Added<!-- ERAPOLIS:SCREENSHOT:SLOT -->
23 Added_[Screenshot of Castle Keep — replace this placeholder with an in-game screenshot.]_
24 Added<!-- ERAPOLIS:SCREENSHOT:END -->
25 Added
26 Added## Overview
27 Added
28 Added_Lore, history, and flavour for Castle Keep. Describe its role in the city and the era it belongs to. (Curated prose is preserved across content imports.)_
29 Added
30 Added## Gameplay
31 Added
32 Added_Placement tips, synergies, resource requirements, and strategic notes for Castle Keep._
33 Added
34 Added## Update history
35 Added
36 Added_No changes recorded yet._