Medieval Era

History

Castles, guilds, and the great keep.

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_[Screenshot of the Medieval Era skyline — replace this placeholder with an in-game image.]_
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Gameplay purpose

_The Medieval Era is one age in the city's progression. Each era unlocks a fresh
roster of buildings, raises the kinds of resources the city can work with,
and reshapes what the zones can hold. Reaching the Medieval Era marks a step up in
the city's capability and changes which interactions are available._

Related buildings and interactions

_Buildings introduced in the Medieval Era appear on its building list;
each links back here through its Era infobox field. The interactions
and mini-games these buildings host are catalogued on the
interaction list. Mention a building or
interaction by name in this section and it auto-links to its own page._

Progression context

_The Medieval Era follows the era before it and leads into the next. Use the
Era order infobox field to see where it sits in the timeline. The
resources and zones a player carries forward into the Medieval Era shape which
buildings are worth placing first._

Screenshot gallery

_Add in-game captures of a city in the Medieval Era above (replace the screenshot
slot). A fuller gallery can be linked here as captures accumulate._

Update history

_No changes recorded yet. (Curated prose is preserved across content imports.)_