Fetch Goods Quest Objective

History

Fetch-goods quest objectives complete when cumulative production reaches a resource threshold.

Related
- Related: Food
- Related: Wood

Overview

Fetch-goods quest objectives complete when cumulative production reaches a visible resource threshold.

Triggers and outcomes

A goodsProduced event reports a matching resource kind and cumulative total. When the total reaches the required amount, the objective advances or completes the quest.

Related buildings, resources, and achievements include producers, stockpiles, Food, Wood, Stone, Gold, and resource milestone achievements.

Accessibility and screenshots

Screenshots are relevant for the quest row showing resource progress. The UI must show resource name, current amount, target amount, and completion state as text.

Version history and spoiler policy

Backfilled in ERAPOLIS-1002 from QuestCore.Objective.fetchGoods. Thresholds are public once visible in the quest UI; hidden follow-up steps remain spoiler-sensitive.