Energy

History

Energy, a resource the city gathers, spends, and stockpiles.

Related
- Unlocked from: Industrial Age

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_[Screenshot of the Energy resource icon — replace this placeholder with an in-game image.]_
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Gameplay purpose

_Energy is a resource the city gathers, spends, and stockpiles. The
infobox above lists where Energy is first unlocked. Managing the flow of
Energy — keeping production ahead of consumption — is part of running a
healthy city._

Related buildings and interactions

_Buildings that produce or consume Energy link to this page through their
Output and Inputs infobox fields, so the
building list is the quickest way to find every
source and sink. Name a producing or consuming building in this section
and it auto-links to its own page._

Progression context

_The era shown under Unlocked from in the infobox is the point at
which Energy becomes available; later eras add more buildings that work
with it. Track Energy against the city's other resources to balance
growth._

Icon and art

_Replace the icon slot above with the in-game Energy symbol. Note any art
variants used across eras here._

Update history

_No changes recorded yet. (Curated prose is preserved across content imports.)_