Condominium

History

A residential building of the Modern Era. Produces 13 Population and 0.7 Happiness.

Related
- Zone: Residential
- Era: Modern Era
- Produces: Happiness
- Produces: Population

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_[Screenshot of Condominium — replace this placeholder with an in-game screenshot.]_
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Overview

Condominium is a residential housing tier of the Modern Era that shelters citizens and anchors the surrounding district's demand for goods and services.

It belongs to the late game, where every plot competes for premium output, so placing one signals that the district around it is ready to grow past simple subsistence.

As a housing option it competes for the same plots as smaller and larger homes; choosing Condominium trades footprint and upkeep for the population it can hold.

Its larger footprint means it reshapes a block when it lands, so it rewards planning the surrounding streets before construction rather than after.

Gameplay

The value of Condominium is in the Happiness and Population it returns to the city; route that output toward the districts that are starved of it rather than the ones already satisfied.

You get the most from Condominium when shops, civic services, and a leisure venue all fall inside walking distance — happy residents are productive residents.

Watch upkeep as the city scales: when a newer tier unlocks, retiring an older Condominium in favour of it can free both the plot and the running cost for something denser.

Interior & support

Step inside Condominium through the Hearth / Kitchen view to see how its residents live: the kitchen and hearth set the household's mood, and a well-supplied home reads as a calm, lived-in interior rather than a bare shell.

Related

Achievements & highscores

Population is a headline highscore, and housing tiers like Condominium are how you push it — denser homes raise the resident count that progression milestones and the city leaderboards reward.

Update history

  • Documented as part of the residential, civic, and leisure wiki backfill (ERAPOLIS-994).