Happiness, a resource the city gathers, spends, and stockpiles.
Related
- Unlocked from: Stone Age
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_[Screenshot of the Happiness resource icon — replace this placeholder with an in-game image.]_
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Gameplay purpose
_Happiness is a resource the city gathers, spends, and stockpiles. The
infobox above lists where Happiness is first unlocked. Managing the flow of
Happiness — keeping production ahead of consumption — is part of running a
healthy city._
Related buildings and interactions
_Buildings that produce or consume Happiness link to this page through their
Output and Inputs infobox fields, so the
building list is the quickest way to find every
source and sink. Name a producing or consuming building in this section
and it auto-links to its own page._
Progression context
_The era shown under Unlocked from in the infobox is the point at
which Happiness becomes available; later eras add more buildings that work
with it. Track Happiness against the city's other resources to balance
growth._
Icon and art
_Replace the icon slot above with the in-game Happiness symbol. Note any art
variants used across eras here._
Update history
_No changes recorded yet. (Curated prose is preserved across content imports.)_