The Salty Parrot

History

A leisure building of the Bronze Age. Produces 0.5 Gold and 5 Happiness.

Related
- Zone: Leisure
- Era: Bronze Age
- Produces: Gold
- Produces: Happiness

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_[Screenshot of The Salty Parrot — replace this placeholder with an in-game screenshot.]_
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Overview

The Salty Parrot is a leisure venue of the Bronze Age that draws crowds and lifts the mood of the neighbourhood it serves.

It belongs to the early game, when the city is still finding its footing, so placing one signals that the district around it is ready to grow past simple subsistence.

Leisure buildings like The Salty Parrot pay off in happiness rather than raw goods, so a single well-placed one can lift an entire residential cluster.

Its larger footprint means it reshapes a block when it lands, so it rewards planning the surrounding streets before construction rather than after.

Gameplay

The value of The Salty Parrot is in the Gold and Happiness it returns to the city; route that output toward the districts that are starved of it rather than the ones already satisfied.

Site The Salty Parrot where foot traffic already flows — between housing and the centre of the district — so the crowds it draws cost the city the least travel time.

Watch upkeep as the city scales: when a newer tier unlocks, retiring an older The Salty Parrot in favour of it can free both the plot and the running cost for something denser.

Interior & support

Open The Salty Parrot through the Venue view to run the floor: how you set the programme, pacing, and crowd flow decides whether visitors leave delighted or merely served.

Related

Achievements & highscores

Happiness underpins both progression gates and the city-rating highscore, and a well-run The Salty Parrot is one of the clearest ways to raise it across a district.

Update history

  • Documented as part of the residential, civic, and leisure wiki backfill (ERAPOLIS-994).