Holographic Park

History

A leisure building of the The Beyond. Produces 50 Happiness and 1 Knowledge.

Related
- Zone: Leisure
- Era: The Beyond
- Produces: Happiness
- Produces: Knowledge

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_[Screenshot of Holographic Park — replace this placeholder with an in-game screenshot.]_
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Overview

Holographic Park is a leisure venue of The Beyond that draws crowds and lifts the mood of the neighbourhood it serves.

It belongs to the late game, where every plot competes for premium output, so placing one signals that the district around it is ready to grow past simple subsistence.

Leisure buildings like Holographic Park pay off in happiness rather than raw goods, so a single well-placed one can lift an entire residential cluster.

Its larger footprint means it reshapes a block when it lands, so it rewards planning the surrounding streets before construction rather than after.

Gameplay

The value of Holographic Park is in the Happiness and Knowledge it returns to the city; route that output toward the districts that are starved of it rather than the ones already satisfied.

Site Holographic Park where foot traffic already flows — between housing and the centre of the district — so the crowds it draws cost the city the least travel time.

Watch upkeep as the city scales: when a newer tier unlocks, retiring an older Holographic Park in favour of it can free both the plot and the running cost for something denser.

Interior & support

Open Holographic Park through the Venue view to run the floor: how you set the programme, pacing, and crowd flow decides whether visitors leave delighted or merely served.

Related

Achievements & highscores

Happiness underpins both progression gates and the city-rating highscore, and a well-run Holographic Park is one of the clearest ways to raise it across a district.

Update history

  • Documented as part of the residential, civic, and leisure wiki backfill (ERAPOLIS-994).