Diff — Market

From (revision 539) To (revision 711)
system/import Imported from game content export system/import Imported from game content export
Old New Content
1 1 <!-- ERAPOLIS:INFOBOX:START -->
2 2 > A commercial building of the Bronze Age. Produces 0.9 Gold and 0.5 Happiness.
3 3
4 4 | Field | Value |
5 5 | --- | --- |
6 6 | Era | Bronze Age |
7 7 | Category | Commercial |
8 8 | Footprint | 2x2 |
9 9 | Max floors | 1 |
10 10 | Build cost | 120 Wood and 60 Gold |
11 11 | Upkeep | 1 Food |
12 12 | Output | 0.9 Gold and 0.5 Happiness |
13 13
14 14 **Related**
15 15 - Zone: [[zone:commercial|Commercial]]
16 16 - Era: [[era:bronze-age|Bronze Age]]
17 17 - Produces: [[resource:gold|Gold]]
18 18 - Produces: [[resource:happiness|Happiness]]
19 19
20 20 > *Stub — auto-generated from game content; curated prose needed.*
21 21 <!-- ERAPOLIS:INFOBOX:END -->
22 22
23 Removed_Lore and description for Market — expand this section. (Curated prose is preserved across content imports.)_
23 Added<!-- ERAPOLIS:SCREENSHOT:SLOT -->
24 Added_[Screenshot of Market — replace this placeholder with an in-game screenshot.]_
25 Added<!-- ERAPOLIS:SCREENSHOT:END -->
26 Added
27 Added## Overview
28 Added
29 Added_Lore, history, and flavour for Market. Describe its role in the city and the era it belongs to. (Curated prose is preserved across content imports.)_
30 Added
31 Added## Gameplay
32 Added
33 Added_Placement tips, synergies, resource requirements, and strategic notes for Market._
34 Added
35 Added## Update history
36 Added
37 Added_No changes recorded yet._