A commercial building of the Bronze Age. Produces 0.9 Gold and 0.5 Happiness.
Related
- Zone: Commercial
- Era: Bronze Age
- Produces: Gold
- Produces: Happiness
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Overview
The Market is a commercial building of the Bronze Age that powers trade: it draws custom and turns the flow of goods and people into gold and prosperity for the treasury.
As a Commercial structure, the Market belongs to the commercial side of the city. Introduced in the Bronze Age, as metal and trade take hold.
Gameplay
Build cost. Raising the Market costs 120 Wood and 60 Gold. Plan the spend against your current stockpiles before you commit the plot.
Footprint. It occupies a 2x2 plot, so leave room on the map before you place it.
Height. The Market is a single-floor building, which keeps its layout simple but makes the surrounding road and service network carry more of the planning weight.
Output. Once built it produces 0.9 Gold and 0.5 Happiness each turn, feeding Gold and Happiness into your economy.
Upkeep. It draws 1 Food in upkeep every turn whether or not it is producing, so weigh the running cost against the benefit.
Related
- Produces: Gold and Happiness
- Zone: Commercial
- Era: Bronze Age
- Interior: Workshop / Logistics
Interior & support
Use the Workshop / Logistics support view for the Market. Its interior support treats the building as a trading floor: stock, service counters, and delivery paths explain why placement near busy routes matters.
Update history
Introduced in the Bronze Age, as metal and trade take hold.