Diff — Raised Granary

From (revision 555) To (revision 728)
system/import Imported from game content export system/import Imported from game content export
Old New Content
1 1 <!-- ERAPOLIS:INFOBOX:START -->
2 2 > A infrastructure building of the Bronze Age. Produces 0.8 Happiness.
3 3
4 4 | Field | Value |
5 5 | --- | --- |
6 6 | Era | Bronze Age |
7 7 | Category | Infrastructure |
8 8 | Footprint | 2x1 |
9 9 | Max floors | 1 |
10 10 | Build cost | 90 Wood and 55 Stone |
11 11 | Upkeep | 0.2 Food |
12 12 | Output | 0.8 Happiness |
13 13 | Stockpile | 280 Food, 220 Wood, and 150 Stone |
14 14
15 15 **Related**
16 16 - Zone: [[zone:infrastructure|Infrastructure]]
17 17 - Era: [[era:bronze-age|Bronze Age]]
18 18 - Produces: [[resource:happiness|Happiness]]
19 19
20 20 > *Stub — auto-generated from game content; curated prose needed.*
21 21 <!-- ERAPOLIS:INFOBOX:END -->
22 22
23 Removed_Lore and description for Raised Granary — expand this section. (Curated prose is preserved across content imports.)_
23 Added<!-- ERAPOLIS:SCREENSHOT:SLOT -->
24 Added_[Screenshot of Raised Granary — replace this placeholder with an in-game screenshot.]_
25 Added<!-- ERAPOLIS:SCREENSHOT:END -->
26 Added
27 Added## Overview
28 Added
29 Added_Lore, history, and flavour for Raised Granary. Describe its role in the city and the era it belongs to. (Curated prose is preserved across content imports.)_
30 Added
31 Added## Gameplay
32 Added
33 Added_Placement tips, synergies, resource requirements, and strategic notes for Raised Granary._
34 Added
35 Added## Update history
36 Added
37 Added_No changes recorded yet._