A infrastructure building of the Bronze Age. Produces 0.8 Happiness.
Related
- Zone: Infrastructure
- Era: Bronze Age
- Produces: Happiness
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Overview
The Raised Granary is an infrastructure building of the Bronze Age that holds the city together: it provides the services, storage, defence, or power that let everything around it run.
As a Infrastructure structure, the Raised Granary belongs to the infrastructure side of the city. Introduced in the Bronze Age, as metal and trade take hold.
Gameplay
Build cost. Raising the Raised Granary costs 90 Wood and 55 Stone. Plan the spend against your current stockpiles before you commit the plot.
Footprint. It occupies a 2x1 plot, so leave room on the map before you place it.
Height. The Raised Granary is a single-floor building, which keeps its layout simple but makes the surrounding road and service network carry more of the planning weight.
Output. Once built it produces 0.8 Happiness each turn, feeding Happiness into your economy.
Upkeep. It draws 0.2 Food in upkeep every turn whether or not it is producing, so weigh the running cost against the benefit.
Stockpile. The Raised Granary adds buffer capacity to the city — it can hold 280 Food, 220 Wood, and 150 Stone. That headroom smooths supply across the road network so a surplus in one turn is not wasted and a shortfall is cushioned.
Related
- Produces: Happiness
- Zone: Infrastructure
- Era: Bronze Age
- Interior: Power Control Room
Interior & support
Use the Power Control Room support view for the Raised Granary. Its interior support is a control-room style station: operators watch capacity, coverage, and network pressure so the building's service role stays understandable.
Update history
Introduced in the Bronze Age, as metal and trade take hold.