Research Campus

History

A civic building of the Modern Era. Produces 8 Happiness and 40 Knowledge.

Related
- Zone: Civic
- Era: Modern Era
- Produces: Happiness
- Produces: Knowledge

<!-- ERAPOLIS:SCREENSHOT:SLOT -->
_[Screenshot of Research Campus — replace this placeholder with an in-game screenshot.]_
<!-- ERAPOLIS:SCREENSHOT:END -->

Overview

Research Campus is a civic landmark of the Modern Era that raises the standing of its district and projects services across the blocks around it.

It belongs to the late game, where every plot competes for premium output, so placing one signals that the district around it is ready to grow past simple subsistence.

Civic buildings like Research Campus are sparse by design — a district usually wants one, sited where its service radius covers the most homes and workplaces.

Its larger footprint means it reshapes a block when it lands, so it rewards planning the surrounding streets before construction rather than after.

Gameplay

The value of Research Campus is in the Happiness and Knowledge it returns to the city; route that output toward the districts that are starved of it rather than the ones already satisfied.

Treat Research Campus as a hub: cluster the homes and workplaces it serves around it instead of stranding it at the edge of the map where half its reach is wasted.

Watch upkeep as the city scales: when a newer tier unlocks, retiring an older Research Campus in favour of it can free both the plot and the running cost for something denser.

Interior & support

The Civic Desk interior turns Research Campus into a place you can walk through — the desk and waiting space show how the building processes the citizens it serves, and staffing it well keeps queues short.

Related

Achievements & highscores

Civic coverage feeds the city-standing and milestone tracks; keeping a district served by Research Campus is part of what unlocks era-progression achievements and a stronger leaderboard standing.

Update history