Diff — Warehouse

From (revision 585) To (revision 761)
system/import Imported from game content export system/import Imported from game content export
Old New Content
1 1 <!-- ERAPOLIS:INFOBOX:START -->
2 2 > A infrastructure building of the Renaissance. Produces 4 Gold and 2 Happiness.
3 3
4 4 | Field | Value |
5 5 | --- | --- |
6 6 | Era | Renaissance |
7 7 | Category | Infrastructure |
8 8 | Footprint | 3x2 |
9 9 | Max floors | 2 |
10 10 | Build cost | 320 Wood, 260 Stone, and 220 Gold |
11 11 | Upkeep | 1.5 Gold |
12 12 | Output | 4 Gold and 2 Happiness |
13 13 | Stockpile | 1 Food, 760 Wood, 760 Stone, 900 Gold, and 160 Knowledge |
14 14
15 15 **Related**
16 16 - Zone: [[zone:infrastructure|Infrastructure]]
17 17 - Era: [[era:renaissance|Renaissance]]
18 18 - Produces: [[resource:gold|Gold]]
19 19 - Produces: [[resource:happiness|Happiness]]
20 20
21 21 > *Stub — auto-generated from game content; curated prose needed.*
22 22 <!-- ERAPOLIS:INFOBOX:END -->
23 23
24 Removed_Lore and description for Warehouse — expand this section. (Curated prose is preserved across content imports.)_
24 Added<!-- ERAPOLIS:SCREENSHOT:SLOT -->
25 Added_[Screenshot of Warehouse — replace this placeholder with an in-game screenshot.]_
26 Added<!-- ERAPOLIS:SCREENSHOT:END -->
27 Added
28 Added## Overview
29 Added
30 Added_Lore, history, and flavour for Warehouse. Describe its role in the city and the era it belongs to. (Curated prose is preserved across content imports.)_
31 Added
32 Added## Gameplay
33 Added
34 Added_Placement tips, synergies, resource requirements, and strategic notes for Warehouse._
35 Added
36 Added## Update history
37 Added
38 Added_No changes recorded yet._