A infrastructure building of the Renaissance. Produces 4 Gold and 2 Happiness.
Related
- Zone: Infrastructure
- Era: Renaissance
- Produces: Gold
- Produces: Happiness
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Overview
The Warehouse is an infrastructure building of the Renaissance that holds the city together: it provides the services, storage, defence, or power that let everything around it run.
As a Infrastructure structure, the Warehouse belongs to the infrastructure side of the city. Introduced in the Renaissance, an age of banks and bold ideas.
Gameplay
Build cost. Raising the Warehouse costs 320 Wood, 260 Stone, and 220 Gold. Plan the spend against your current stockpiles before you commit the plot.
Footprint. It occupies a 3x2 plot, so leave room on the map before you place it.
Height. The Warehouse can rise to 2 floors, so its value is not only the footprint on the street but the vertical capacity you can stack above it.
Output. Once built it produces 4 Gold and 2 Happiness each turn, feeding Gold and Happiness into your economy.
Upkeep. It draws 1.5 Gold in upkeep every turn whether or not it is producing, so weigh the running cost against the benefit.
Stockpile. The Warehouse adds buffer capacity to the city — it can hold 1 Food, 760 Wood, 760 Stone, 900 Gold, and 160 Knowledge. That headroom smooths supply across the road network so a surplus in one turn is not wasted and a shortfall is cushioned.
Related
- Produces: Gold and Happiness
- Zone: Infrastructure
- Era: Renaissance
- Interior: Power Control Room
Interior & support
Use the Power Control Room support view for the Warehouse. Its interior support is a control-room style station: operators watch capacity, coverage, and network pressure so the building's service role stays understandable.
Update history
Introduced in the Renaissance, an age of banks and bold ideas.