Social

History

Social events add civic flavour through population, happiness, festival, and visitor beats.

Related
- Related: Notable Lifecycle
- Related: Happiness
- Related: Population

Overview

Social events add civic flavour through migration, festivals, morale changes, and visitor stories. They are public-facing beats that make the city feel inhabited.

Triggers and outcomes

EventEngine selects a social event from the current era table after an event roll succeeds. Outcomes usually adjust Happiness or Population and may feed notable, Chronicle, or achievement surfaces.

Related buildings, resources, and achievements include civic and leisure buildings, Happiness, Population, festival achievements, and notable memory tags.

Accessibility and screenshots

Screenshots are optional and usually capture the event toast, ticker line, Chronicle entry, or generated infobox. Copy must carry the effect plainly so the beat works without animation or sound.

Version history and spoiler policy

Backfilled in ERAPOLIS-1002 from GameEvent.EventKind.social. The page documents public event categories, not private city histories or player-specific festival records.