Campaign Objectives

History

Campaign objectives gate era progress through resource, population, build-count, and survival goals.

Related
- Related: Bronze Age
- Related: Quest Engine

Overview

Campaign objectives are the quest-like goals that gate era progress and provide optional challenges. They measure resources, population, zone build counts, and survival time.

Triggers and outcomes

The simulation checks required objectives against GameState. Meeting every required objective unlocks era advancement; optional objectives add flavour and challenge.

Related buildings, resources, and achievements include all resource ledgers, housing population, zone category builds, survival goals, and objective achievements.

Accessibility and screenshots

Screenshots are relevant for the objective panel or completion toast. Progress fraction, required state, optional state, and completion need text equivalents.

Version history and spoiler policy

Backfilled in ERAPOLIS-1002 from Objective.swift. The page publishes rule categories, not private city progress or save data.