A infrastructure building of the Classical Age. Produces 6 Food and 8 Happiness.
Related
- Zone: Infrastructure
- Era: Classical Age
- Produces: Food
- Produces: Happiness
<!-- ERAPOLIS:SCREENSHOT:SLOT -->
_[Screenshot of Aqueduct needed — replace this placeholder with an in-game screenshot of the building.]_
<!-- ERAPOLIS:SCREENSHOT:END -->
Overview
The Aqueduct is an infrastructure building of the Classical Age that holds the city together: it provides the services, storage, defence, or power that let everything around it run.
As a Infrastructure structure, the Aqueduct belongs to the infrastructure side of the city. Introduced in the Classical Age, alongside marble and law.
Gameplay
Build cost. Raising the Aqueduct costs 200 Stone. Plan the spend against your current stockpiles before you commit the plot.
Footprint. It occupies a 3x1 plot, so leave room on the map before you place it.
Height. The Aqueduct is a single-floor building, which keeps its layout simple but makes the surrounding road and service network carry more of the planning weight.
Output. Once built it produces 6 Food and 8 Happiness each turn, feeding Food and Happiness into your economy.
Upkeep. It has no recurring upkeep, which makes it cheap to keep standing once it is built.
Related
- Produces: Food and Happiness
- Zone: Infrastructure
- Era: Classical Age
- Interior: Power Control Room
Interior & support
Use the Power Control Room support view for the Aqueduct. Its interior support is a control-room style station: operators watch capacity, coverage, and network pressure so the building's service role stays understandable.
Update history
Introduced in the Classical Age, alongside marble and law.