Ages & Buildings

From campfire to the stars

8 ages, 51 buildings and 8 wonders. Each age unlocks new buildings and new needs, lets your homes grow taller, and ends when you raise its wonder. Numbers are per minute of game time.

Age 1 of 8

Stone Age

A fire, a few huts, and the whole world ahead.

Homes grow up to level 3. New needs: water and faith.

A level 1 home in the Stone Age A level 3 home in the Stone Age
Level 1 and level 3 homes

Goals

  1. Build 4 houses
  2. Gather food
  3. Fell some timber
  4. Dig a well
  5. Quarry stone
  6. Honour the spirits
  7. Grow to 45 people
  8. Raise the Stone Circle

Needs your homes can have

  1. Water → level 2
  2. Faith → level 3

Buildings of the Stone Age

House, a low-poly housing building from Erapolis

Housing

House

Homes for your people. Houses grow taller and hold more residents as nearby services meet their needs, and they take on the look of each new age.

Cost 8 wood

  • Footprint: 1×1 tiles

Wiki article about the House

Fishing Hut, a low-poly food building from Erapolis

Food

Fishing Hut

Nets and canoes bring in the day's catch. Must sit at the water's edge.

Cost 18 wood

  • Output: Makes 39 food per minute /min
  • Placement: Near water
  • Jobs: 2 workers
  • Footprint: 1×1 tiles

Wiki article about the Fishing Hut

Forager's Camp, a low-poly food building from Erapolis

Food

Forager's Camp

Gatherers comb the meadows for roots and berries. Place it beside fertile meadow.

Cost 12 wood

  • Output: Makes 30 food per minute /min
  • Placement: Near fertile meadow
  • Jobs: 2 workers
  • Footprint: 1×1 tiles

Wiki article about the Forager's Camp

Stone Pit, a low-poly industry building from Erapolis

Industry

Stone Pit

Breaks stone from a rocky outcrop. Place it next to rock.

Cost 22 wood5 gold

  • Output: Makes 24 stone per minute /min
  • Placement: Near rock
  • Jobs: 3 workers
  • Footprint: 1×1 tiles

Wiki article about the Stone Pit

Woodcutter's Lodge, a low-poly industry building from Erapolis

Industry

Woodcutter's Lodge

Fells timber from the surrounding forest. The more trees nearby, the faster it works.

Cost 10 wood5 gold

  • Output: Makes 33 wood per minute /min
  • Placement: Near forest
  • Jobs: 2 workers
  • Footprint: 1×1 tiles

Wiki article about the Woodcutter's Lodge

Shrine, a low-poly services building from Erapolis

Services

Shrine

A place of offerings and stories. Houses near a shrine feel the world is in order.

Cost 18 wood12 stone

  • Service: Brings faith to homes within 4 tiles (house level 3)
  • Jobs: 1 worker
  • Upkeep: 0.9 gold upkeep /min
  • Footprint: 1×1 tiles

Wiki article about the Shrine

Town Center, a low-poly services building from Erapolis

Services

Town Center

The heart of your settlement. Every road begins here, and every building must be connected to it.

Cost Every city starts with one

  • Output: Makes 15 food per minute9 wood per minute /min
  • Footprint: 2×2 tiles

Wiki article about the Town Center

Well, a low-poly services building from Erapolis

Services

Well

Clean water for the houses around it — the first need every home has.

Cost 10 wood8 stone

  • Service: Brings water to homes within 3 tiles (house level 2)
  • Jobs: 1 worker
  • Upkeep: 0.6 gold upkeep /min
  • Footprint: 1×1 tiles

Wiki article about the Well

Carved Totem, a low-poly decor building from Erapolis

Decor

Carved Totem

A painted totem that makes the neighbourhood proud.

Cost 15 wood

  • Appeal: Raises happiness of homes within 2 tiles
  • Footprint: 1×1 tiles

Wiki article about the Carved Totem

Stone Circle, a low-poly wonders building from Erapolis

Wonders

Stone Circle

Great standing stones aligned with the solstice sun. Raising them carries your people into the Bronze Age.

Cost 100 food150 wood130 stone

  • Requires: Needs 45 people
  • Footprint: 2×2 tiles

Wiki article about the Stone Circle

Age 2 of 8

Bronze Age

Metal, markets, and the first fields of grain.

Homes grow up to level 4. New need: market.

A level 1 home in the Bronze Age A level 4 home in the Bronze Age
Level 1 and level 4 homes

Goals

  1. Plant a wheat farm
  2. Open a market
  3. Forge bronze
  4. Grow to 120 people
  5. Build the Great Ziggurat

Needs your homes can have

  1. Water → level 2
  2. Faith → level 3
  3. Market → level 4

Buildings of the Bronze Age

Wheat Farm, a low-poly food building from Erapolis

Food

Wheat Farm

Golden fields of grain. Far more productive than foraging, best on fertile meadow.

Cost 40 wood10 stone

  • Output: Makes 102 food per minute /min
  • Placement: Near fertile meadow
  • Jobs: 4 workers
  • Upkeep: 0.6 gold upkeep /min
  • Footprint: 2×2 tiles

Wiki article about the Wheat Farm

Bronze Smithy, a low-poly industry building from Erapolis

Industry

Bronze Smithy

Turns wood and stone into tools and trinkets that sell for gold.

Cost 45 wood40 stone

  • Output: Makes 33 gold per minute /min
  • Input: Uses 9 wood per minute9 stone per minute /min
  • Jobs: 3 workers
  • Footprint: 1×1 tiles

Wiki article about the Bronze Smithy

Market, a low-poly services building from Erapolis

Services

Market

Stalls, haggling, and trade goods. Houses need a market to grow beyond simple dwellings.

Cost 40 wood25 stone

  • Output: Makes 7.2 gold per minute /min
  • Service: Brings market to homes within 4 tiles (house level 4)
  • Jobs: 2 workers
  • Upkeep: 1.2 gold upkeep /min
  • Footprint: 1×1 tiles

Wiki article about the Market

Temple, a low-poly services building from Erapolis

Services

Temple

A stepped temple whose priests serve a wide district.

Cost 40 wood70 stone40 gold

  • Service: Brings faith to homes within 6 tiles (house level 3)
  • Jobs: 2 workers
  • Upkeep: 2.4 gold upkeep /min
  • Footprint: 2×2 tiles

Wiki article about the Temple

Garden, a low-poly decor building from Erapolis

Decor

Garden

Flowering shrubs and a shady path.

Cost 10 wood15 stone10 gold

  • Appeal: Raises happiness of homes within 2 tiles
  • Footprint: 1×1 tiles

Wiki article about the Garden

Great Ziggurat, a low-poly wonders building from Erapolis

Wonders

Great Ziggurat

A mountain of mud brick reaching for the gods. Completing it opens the Classical Age.

Cost 400 food500 wood800 stone500 gold

  • Requires: Needs 120 people
  • Footprint: 2×2 tiles

Wiki article about the Great Ziggurat

Age 3 of 8

Classical Age

Columns, philosophers, and running water.

Homes grow up to level 6. New needs: health and culture.

A level 1 home in the Classical Age A level 6 home in the Classical Age
Level 1 and level 6 homes

Goals

  1. Found a library
  2. Bathe and be merry
  3. A happy people
  4. Grow to 260 people
  5. Raise the Colossus

Needs your homes can have

  1. Water → level 2
  2. Faith → level 3
  3. Market → level 4
  4. Health → level 5
  5. Culture → level 6

Buildings of the Classical Age

Amphitheater, a low-poly services building from Erapolis

Services

Amphitheater

Tiered seats for plays, poetry and music under the open sky.

Cost 110 stone70 gold

  • Service: Brings culture to homes within 6 tiles (house level 6)
  • Jobs: 4 workers
  • Upkeep: 3.6 gold upkeep /min
  • Footprint: 2×2 tiles

Wiki article about the Amphitheater

Aqueduct Fountain, a low-poly services building from Erapolis

Services

Aqueduct Fountain

Running water carried from the hills to a public fountain.

Cost 60 stone30 gold

  • Service: Brings water to homes within 5 tiles (house level 2)
  • Jobs: 1 worker
  • Upkeep: 1.8 gold upkeep /min
  • Footprint: 1×1 tiles

Wiki article about the Aqueduct Fountain

Bathhouse, a low-poly services building from Erapolis

Services

Bathhouse

Hot and cold baths keep the citizens healthy and gossiping.

Cost 20 wood70 stone50 gold

  • Service: Brings health to homes within 4 tiles (house level 5)
  • Jobs: 3 workers
  • Upkeep: 3 gold upkeep /min
  • Footprint: 1×1 tiles

Wiki article about the Bathhouse

Library, a low-poly knowledge building from Erapolis

Knowledge

Library

Scrolls and scholars. Knowledge is needed to raise the wonders of later ages.

Cost 30 wood60 stone60 gold

  • Output: Makes 18 knowledge per minute /min
  • Jobs: 3 workers
  • Upkeep: 2.4 gold upkeep /min
  • Footprint: 1×1 tiles

Wiki article about the Library

Colossus, a low-poly wonders building from Erapolis

Wonders

Colossus

A bronze giant raised over the harbour. Its completion brings the Medieval Age.

Cost 900 food1,800 stone1,500 gold400 knowledge

  • Requires: Needs 260 people
  • Footprint: 2×2 tiles

Wiki article about the Colossus

Age 4 of 8

Medieval Age

Timber towns gathered around stone towers.

Homes grow up to level 7. New need: safety.

A level 1 home in the Medieval Age A level 7 home in the Medieval Age
Level 1 and level 7 homes

Goals

  1. Set the night watch
  2. Charter a guild
  3. Grow to 450 people
  4. Consecrate the Cathedral

Needs your homes can have

  1. Water → level 2
  2. Faith → level 3
  3. Market → level 4
  4. Health → level 5
  5. Culture → level 6
  6. Safety → level 7

Buildings of the Medieval Age

Windmill, a low-poly food building from Erapolis

Food

Windmill

Grinds the harvest of the meadows around it into flour.

Cost 60 wood40 stone

  • Output: Makes 96 food per minute /min
  • Placement: Near fertile meadow
  • Jobs: 3 workers
  • Upkeep: 1.2 gold upkeep /min
  • Footprint: 1×1 tiles

Wiki article about the Windmill

Forester's Lodge, a low-poly industry building from Erapolis

Industry

Forester's Lodge

Foresters plant and tend their own groves, so timber never runs out — even where the old forests are gone.

Cost 50 stone40 gold

  • Output: Makes 54 wood per minute /min
  • Jobs: 3 workers
  • Upkeep: 1.2 gold upkeep /min
  • Footprint: 1×1 tiles

Wiki article about the Forester's Lodge

Guild Hall, a low-poly industry building from Erapolis

Industry

Guild Hall

Masters and apprentices craft goods for distant fairs.

Cost 90 wood90 stone60 gold

  • Output: Makes 84 gold per minute /min
  • Input: Uses 18 wood per minute12 stone per minute /min
  • Jobs: 6 workers
  • Footprint: 2×2 tiles

Wiki article about the Guild Hall

Watch House, a low-poly services building from Erapolis

Services

Watch House

The night watch keeps order and puts out fires before they spread.

Cost 40 wood50 stone40 gold

  • Service: Brings safety to homes within 5 tiles (house level 7)
  • Jobs: 2 workers
  • Upkeep: 2.4 gold upkeep /min
  • Footprint: 1×1 tiles

Wiki article about the Watch House

Scriptorium, a low-poly knowledge building from Erapolis

Knowledge

Scriptorium

Monks copy and illuminate the books of the ancients.

Cost 40 wood80 stone70 gold

  • Output: Makes 30 knowledge per minute /min
  • Jobs: 4 workers
  • Upkeep: 3 gold upkeep /min
  • Footprint: 1×1 tiles

Wiki article about the Scriptorium

Cathedral, a low-poly wonders building from Erapolis

Wonders

Cathedral

Generations of masons raise a spire of stone and glass. It heralds the Renaissance.

Cost 1,800 food1,500 wood4,000 stone3,500 gold1,200 knowledge

  • Requires: Needs 450 people
  • Footprint: 2×2 tiles

Wiki article about the Cathedral

Age 5 of 8

Renaissance

Domes, banks, and the printed page.

Homes grow up to level 8. New need: education.

A level 1 home in the Renaissance A level 8 home in the Renaissance
Level 1 and level 8 homes

Goals

  1. Teach the children
  2. Found a university
  3. Grow to 700 people
  4. Complete the Grand Dome

Needs your homes can have

  1. Water → level 2
  2. Faith → level 3
  3. Market → level 4
  4. Health → level 5
  5. Culture → level 6
  6. Safety → level 7
  7. Education → level 8

Buildings of the Renaissance

Bank, a low-poly industry building from Erapolis

Industry

Bank

Letters of credit and counting houses. Gold makes gold.

Cost 120 stone150 gold

  • Output: Makes 120 gold per minute /min
  • Jobs: 5 workers
  • Footprint: 1×1 tiles

Wiki article about the Bank

School, a low-poly services building from Erapolis

Services

School

Reading, arithmetic and a little Latin for every child nearby.

Cost 60 wood80 stone80 gold

  • Service: Brings education to homes within 5 tiles (house level 8)
  • Jobs: 3 workers
  • Upkeep: 3.6 gold upkeep /min
  • Footprint: 1×1 tiles

Wiki article about the School

University, a low-poly knowledge building from Erapolis

Knowledge

University

Lecture halls and laboratories where the modern world begins.

Cost 100 wood200 stone200 gold

  • Output: Makes 78 knowledge per minute /min
  • Jobs: 8 workers
  • Upkeep: 6 gold upkeep /min
  • Footprint: 2×2 tiles

Wiki article about the University

Plaza Fountain, a low-poly decor building from Erapolis

Decor

Plaza Fountain

A sculpted fountain at the heart of a cobbled plaza.

Cost 70 stone50 gold

  • Appeal: Raises happiness of homes within 3 tiles
  • Footprint: 1×1 tiles

Wiki article about the Plaza Fountain

Grand Dome, a low-poly wonders building from Erapolis

Wonders

Grand Dome

An engineering marvel no one thought possible. Under it, the Industrial Age is born.

Cost 3,000 food2,500 wood7,000 stone8,000 gold3,000 knowledge

  • Requires: Needs 700 people
  • Footprint: 2×2 tiles

Wiki article about the Grand Dome

Age 6 of 8

Industrial Age

Steam, brick, and the roar of the machine.

Homes grow up to level 9. New need: power.

A level 1 home in the Industrial Age A level 9 home in the Industrial Age
Level 1 and level 9 homes

Goals

  1. Light the city
  2. Build a factory
  3. Grow to 900 people
  4. Erect the Iron Tower

Needs your homes can have

  1. Water → level 2
  2. Faith → level 3
  3. Market → level 4
  4. Health → level 5
  5. Culture → level 6
  6. Safety → level 7
  7. Education → level 8
  8. Power → level 9

Buildings of the Industrial Age

Glasshouse Farm, a low-poly food building from Erapolis

Food

Glasshouse Farm

Iron and glass shelter crops all year round. Needs no fertile land.

Cost 80 wood120 stone120 gold

  • Output: Makes 216 food per minute /min
  • Jobs: 5 workers
  • Upkeep: 2.4 gold upkeep /min
  • Footprint: 2×2 tiles

Wiki article about the Glasshouse Farm

Factory, a low-poly industry building from Erapolis

Industry

Factory

Rows of looms and lathes. Enormously profitable, and a little grim.

Cost 120 wood180 stone150 gold

  • Output: Makes 168 gold per minute /min
  • Input: Uses 30 wood per minute24 stone per minute /min
  • Appeal: Lowers happiness of homes within 2 tiles
  • Jobs: 10 workers
  • Footprint: 2×2 tiles

Wiki article about the Factory

Hospital, a low-poly services building from Erapolis

Services

Hospital

Modern medicine for a whole district.

Cost 200 stone220 gold

  • Service: Brings health to homes within 7 tiles (house level 5)
  • Jobs: 6 workers
  • Upkeep: 7.2 gold upkeep /min
  • Footprint: 2×2 tiles

Wiki article about the Hospital

Power Station, a low-poly services building from Erapolis

Services

Power Station

Burns coal to light the city. Noisy and smoky — keep it away from homes.

Cost 200 stone200 gold

  • Input: Uses 18 stone per minute /min
  • Service: Brings power to homes within 7 tiles (house level 9)
  • Jobs: 6 workers
  • Upkeep: 6 gold upkeep /min
  • Footprint: 2×2 tiles

Wiki article about the Power Station

Water Tower, a low-poly services building from Erapolis

Services

Water Tower

Pumped, pressurised water for a crowded city.

Cost 90 stone80 gold

  • Service: Brings water to homes within 7 tiles (house level 2)
  • Jobs: 1 worker
  • Upkeep: 2.4 gold upkeep /min
  • Footprint: 1×1 tiles

Wiki article about the Water Tower

Iron Tower, a low-poly wonders building from Erapolis

Wonders

Iron Tower

A lattice of riveted iron for the world's fair. It ushers in the Modern Age.

Cost 4,000 food10,000 wood30,000 stone40,000 gold15,000 knowledge

  • Requires: Needs 900 people
  • Footprint: 2×2 tiles

Wiki article about the Iron Tower

Age 7 of 8

Modern Age

Glass towers and lights that never sleep.

Homes grow up to level 10. New need: transit.

A level 1 home in the Modern Age A level 10 home in the Modern Age
Level 1 and level 10 homes

Goals

  1. Dig the metro
  2. Go green
  3. Grow to 1,000 people
  4. Top out the Sky Spire

Needs your homes can have

  1. Water → level 2
  2. Faith → level 3
  3. Market → level 4
  4. Health → level 5
  5. Culture → level 6
  6. Safety → level 7
  7. Education → level 8
  8. Power → level 9
  9. Transit → level 10

Buildings of the Modern Age

Office Tower, a low-poly industry building from Erapolis

Industry

Office Tower

Glass, steel, and a lot of meetings.

Cost 300 stone300 gold

  • Output: Makes 270 gold per minute /min
  • Jobs: 14 workers
  • Footprint: 2×2 tiles

Wiki article about the Office Tower

Metro Station, a low-poly services building from Erapolis

Services

Metro Station

Trains under the streets link every neighbourhood.

Cost 150 stone200 gold

  • Service: Brings transit to homes within 6 tiles (house level 10)
  • Jobs: 4 workers
  • Upkeep: 6 gold upkeep /min
  • Footprint: 1×1 tiles

Wiki article about the Metro Station

Solar Farm, a low-poly services building from Erapolis

Services

Solar Farm

Clean power from the sun. No smoke at all.

Cost 150 stone350 gold

  • Service: Brings power to homes within 7 tiles (house level 9)
  • Jobs: 2 workers
  • Upkeep: 3 gold upkeep /min
  • Footprint: 2×2 tiles

Wiki article about the Solar Farm

Stadium, a low-poly services building from Erapolis

Services

Stadium

Floodlights, roaring crowds, and the big match on Saturday.

Cost 350 stone300 gold

  • Service: Brings culture to homes within 9 tiles (house level 6)
  • Jobs: 8 workers
  • Upkeep: 9 gold upkeep /min
  • Footprint: 2×2 tiles

Wiki article about the Stadium

Research Lab, a low-poly knowledge building from Erapolis

Knowledge

Research Lab

Scientists push the boundaries of what is possible.

Cost 250 stone350 gold

  • Output: Makes 192 knowledge per minute /min
  • Jobs: 10 workers
  • Upkeep: 9 gold upkeep /min
  • Footprint: 2×2 tiles

Wiki article about the Research Lab

City Park, a low-poly decor building from Erapolis

Decor

City Park

Lawns, trees and a pond in the middle of the city.

Cost 60 wood80 gold

  • Appeal: Raises happiness of homes within 3 tiles
  • Footprint: 2×2 tiles

Wiki article about the City Park

Sky Spire, a low-poly wonders building from Erapolis

Wonders

Sky Spire

The tallest tower ever built. From its top, the sky no longer looks so far away.

Cost 5,000 food32,000 stone42,000 gold18,000 knowledge

  • Requires: Needs 1,000 people
  • Footprint: 2×2 tiles

Wiki article about the Sky Spire

Age 8 of 8

The Beyond

A city that reaches for the stars.

Homes grow up to level 11. New need: wellbeing.

A level 1 home in the The Beyond A level 11 home in the The Beyond
Level 1 and level 11 homes

Goals

  1. Breathe easy
  2. Grow to 1,100 people
  3. Build the Space Elevator

Needs your homes can have

  1. Water → level 2
  2. Faith → level 3
  3. Market → level 4
  4. Health → level 5
  5. Culture → level 6
  6. Safety → level 7
  7. Education → level 8
  8. Power → level 9
  9. Transit → level 10
  10. Wellbeing → level 11

Buildings of the The Beyond

Vertical Farm, a low-poly food building from Erapolis

Food

Vertical Farm

Forty floors of crops under violet light.

Cost 300 stone450 gold

  • Output: Makes 480 food per minute /min
  • Jobs: 6 workers
  • Upkeep: 6 gold upkeep /min
  • Footprint: 2×2 tiles

Wiki article about the Vertical Farm

Biodome, a low-poly services building from Erapolis

Services

Biodome

A living garden under glass where residents come to breathe.

Cost 300 stone500 gold100 knowledge

  • Service: Brings wellbeing to homes within 8 tiles (house level 11)
  • Jobs: 6 workers
  • Upkeep: 12 gold upkeep /min
  • Footprint: 2×2 tiles

Wiki article about the Biodome

Fusion Reactor, a low-poly services building from Erapolis

Services

Fusion Reactor

A small star in a magnetic bottle powers the whole island.

Cost 400 stone700 gold300 knowledge

  • Service: Brings power to homes within 11 tiles (house level 9)
  • Jobs: 8 workers
  • Upkeep: 12 gold upkeep /min
  • Footprint: 2×2 tiles

Wiki article about the Fusion Reactor

Quantum Institute, a low-poly knowledge building from Erapolis

Knowledge

Quantum Institute

Where the last questions are asked.

Cost 300 stone600 gold

  • Output: Makes 360 knowledge per minute /min
  • Jobs: 10 workers
  • Upkeep: 12 gold upkeep /min
  • Footprint: 2×2 tiles

Wiki article about the Quantum Institute

Space Elevator, a low-poly wonders building from Erapolis

Wonders

Space Elevator

A ribbon to orbit. Your city's story, from campfire to the stars, is complete.

Cost 6,000 food45,000 stone70,000 gold35,000 knowledge

  • Requires: Needs 1,100 people
  • Footprint: 2×2 tiles

Wiki article about the Space Elevator