
Housing
House
Homes for your people. Houses grow taller and hold more residents as nearby services meet their needs, and they take on the look of each new age.
Cost 8 wood
- Footprint: 1×1 tiles
Ages & Buildings
8 ages, 51 buildings and 8 wonders. Each age unlocks new buildings and new needs, lets your homes grow taller, and ends when you raise its wonder. Numbers are per minute of game time.
Age 1 of 8
A fire, a few huts, and the whole world ahead.
Homes grow up to level 3. New needs: water and faith.

Housing
Homes for your people. Houses grow taller and hold more residents as nearby services meet their needs, and they take on the look of each new age.
Cost 8 wood

Food
Nets and canoes bring in the day's catch. Must sit at the water's edge.
Cost 18 wood

Food
Gatherers comb the meadows for roots and berries. Place it beside fertile meadow.
Cost 12 wood

Industry
Breaks stone from a rocky outcrop. Place it next to rock.
Cost 22 wood5 gold

Industry
Fells timber from the surrounding forest. The more trees nearby, the faster it works.
Cost 10 wood5 gold

Services
A place of offerings and stories. Houses near a shrine feel the world is in order.
Cost 18 wood12 stone

Services
The heart of your settlement. Every road begins here, and every building must be connected to it.
Cost Every city starts with one

Services
Clean water for the houses around it — the first need every home has.
Cost 10 wood8 stone

Decor
A painted totem that makes the neighbourhood proud.
Cost 15 wood

Wonders
Great standing stones aligned with the solstice sun. Raising them carries your people into the Bronze Age.
Cost 100 food150 wood130 stone
Age 2 of 8
Metal, markets, and the first fields of grain.
Homes grow up to level 4. New need: market.

Food
Golden fields of grain. Far more productive than foraging, best on fertile meadow.
Cost 40 wood10 stone

Industry
Turns wood and stone into tools and trinkets that sell for gold.
Cost 45 wood40 stone

Services
Stalls, haggling, and trade goods. Houses need a market to grow beyond simple dwellings.
Cost 40 wood25 stone

Services
A stepped temple whose priests serve a wide district.
Cost 40 wood70 stone40 gold

Decor
Flowering shrubs and a shady path.
Cost 10 wood15 stone10 gold

Wonders
A mountain of mud brick reaching for the gods. Completing it opens the Classical Age.
Cost 400 food500 wood800 stone500 gold
Age 3 of 8
Columns, philosophers, and running water.
Homes grow up to level 6. New needs: health and culture.

Services
Tiered seats for plays, poetry and music under the open sky.
Cost 110 stone70 gold

Services
Running water carried from the hills to a public fountain.
Cost 60 stone30 gold

Services
Hot and cold baths keep the citizens healthy and gossiping.
Cost 20 wood70 stone50 gold

Knowledge
Scrolls and scholars. Knowledge is needed to raise the wonders of later ages.
Cost 30 wood60 stone60 gold

Decor
A hero in marble on a tall plinth.
Cost 40 stone25 gold

Wonders
A bronze giant raised over the harbour. Its completion brings the Medieval Age.
Cost 900 food1,800 stone1,500 gold400 knowledge
Age 4 of 8
Timber towns gathered around stone towers.
Homes grow up to level 7. New need: safety.

Food
Grinds the harvest of the meadows around it into flour.
Cost 60 wood40 stone

Industry
Foresters plant and tend their own groves, so timber never runs out — even where the old forests are gone.
Cost 50 stone40 gold

Industry
Masters and apprentices craft goods for distant fairs.
Cost 90 wood90 stone60 gold

Services
The night watch keeps order and puts out fires before they spread.
Cost 40 wood50 stone40 gold

Knowledge
Monks copy and illuminate the books of the ancients.
Cost 40 wood80 stone70 gold

Wonders
Generations of masons raise a spire of stone and glass. It heralds the Renaissance.
Cost 1,800 food1,500 wood4,000 stone3,500 gold1,200 knowledge
Age 5 of 8
Domes, banks, and the printed page.
Homes grow up to level 8. New need: education.

Industry
Letters of credit and counting houses. Gold makes gold.
Cost 120 stone150 gold

Services
Reading, arithmetic and a little Latin for every child nearby.
Cost 60 wood80 stone80 gold

Knowledge
Lecture halls and laboratories where the modern world begins.
Cost 100 wood200 stone200 gold

Decor
A sculpted fountain at the heart of a cobbled plaza.
Cost 70 stone50 gold

Wonders
An engineering marvel no one thought possible. Under it, the Industrial Age is born.
Cost 3,000 food2,500 wood7,000 stone8,000 gold3,000 knowledge
Age 6 of 8
Steam, brick, and the roar of the machine.
Homes grow up to level 9. New need: power.

Food
Iron and glass shelter crops all year round. Needs no fertile land.
Cost 80 wood120 stone120 gold

Industry
Rows of looms and lathes. Enormously profitable, and a little grim.
Cost 120 wood180 stone150 gold

Services
Modern medicine for a whole district.
Cost 200 stone220 gold

Services
Burns coal to light the city. Noisy and smoky — keep it away from homes.
Cost 200 stone200 gold

Services
Pumped, pressurised water for a crowded city.
Cost 90 stone80 gold

Wonders
A lattice of riveted iron for the world's fair. It ushers in the Modern Age.
Cost 4,000 food10,000 wood30,000 stone40,000 gold15,000 knowledge
Age 7 of 8
Glass towers and lights that never sleep.
Homes grow up to level 10. New need: transit.

Industry
Glass, steel, and a lot of meetings.
Cost 300 stone300 gold

Services
Trains under the streets link every neighbourhood.
Cost 150 stone200 gold

Services
Clean power from the sun. No smoke at all.
Cost 150 stone350 gold

Services
Floodlights, roaring crowds, and the big match on Saturday.
Cost 350 stone300 gold

Knowledge
Scientists push the boundaries of what is possible.
Cost 250 stone350 gold

Decor
Lawns, trees and a pond in the middle of the city.
Cost 60 wood80 gold

Wonders
The tallest tower ever built. From its top, the sky no longer looks so far away.
Cost 5,000 food32,000 stone42,000 gold18,000 knowledge
Age 8 of 8
A city that reaches for the stars.
Homes grow up to level 11. New need: wellbeing.

Food
Forty floors of crops under violet light.
Cost 300 stone450 gold

Services
A living garden under glass where residents come to breathe.
Cost 300 stone500 gold100 knowledge

Services
A small star in a magnetic bottle powers the whole island.
Cost 400 stone700 gold300 knowledge

Knowledge
Where the last questions are asked.
Cost 300 stone600 gold

Wonders
A ribbon to orbit. Your city's story, from campfire to the stars, is complete.
Cost 6,000 food45,000 stone70,000 gold35,000 knowledge