A commercial building of the Classical Age. Produces 1.8 Gold and 0.8 Happiness.
Related
- Zone: Commercial
- Era: Classical Age
- Produces: Gold
- Produces: Happiness
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Overview
The Grand Bazaar is a commercial building of the Classical Age that powers trade: it draws custom and turns the flow of goods and people into gold and prosperity for the treasury.
As a Commercial structure, the Grand Bazaar belongs to the commercial side of the city. Introduced in the Classical Age, alongside marble and law.
Gameplay
Build cost. Raising the Grand Bazaar costs 180 Stone and 120 Gold. Plan the spend against your current stockpiles before you commit the plot.
Footprint. It occupies a 2x2 plot, so leave room on the map before you place it.
Height. The Grand Bazaar is a single-floor building, which keeps its layout simple but makes the surrounding road and service network carry more of the planning weight.
Output. Once built it produces 1.8 Gold and 0.8 Happiness each turn, feeding Gold and Happiness into your economy.
Upkeep. It draws 2 Food in upkeep every turn whether or not it is producing, so weigh the running cost against the benefit.
Related
- Produces: Gold and Happiness
- Zone: Commercial
- Era: Classical Age
- Interior: Workshop / Logistics
Interior & support
Use the Workshop / Logistics support view for the Grand Bazaar. Its interior support treats the building as a trading floor: stock, service counters, and delivery paths explain why placement near busy routes matters.
Update history
Introduced in the Classical Age, alongside marble and law.