A commercial building of the Medieval Era. Produces 25 Gold and 3 Knowledge.
Related
- Zone: Commercial
- Era: Medieval Era
- Produces: Gold
- Produces: Knowledge
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Overview
The Guild Hall is a commercial building of the Medieval Era that powers trade: it draws custom and turns the flow of goods and people into gold and prosperity for the treasury.
As a Commercial structure, the Guild Hall belongs to the commercial side of the city. Introduced in the Medieval Era, the age of castles and guilds.
Gameplay
Build cost. Raising the Guild Hall costs 200 Wood and 250 Gold. Plan the spend against your current stockpiles before you commit the plot.
Footprint. It occupies a 2x2 plot, so leave room on the map before you place it.
Height. The Guild Hall can rise to 3 floors, so its value is not only the footprint on the street but the vertical capacity you can stack above it.
Output. Once built it produces 25 Gold and 3 Knowledge each turn, feeding Gold and Knowledge into your economy.
Upkeep. It draws 4 Gold in upkeep every turn whether or not it is producing, so weigh the running cost against the benefit.
Related
- Produces: Gold and Knowledge
- Zone: Commercial
- Era: Medieval Era
- Interior: Workshop / Logistics
Interior & support
Use the Workshop / Logistics support view for the Guild Hall. Its interior support treats the building as a trading floor: stock, service counters, and delivery paths explain why placement near busy routes matters.
Update history
Introduced in the Medieval Era, the age of castles and guilds.