A industrial building of the Renaissance. Produces 9 Gold and 0.5 Happiness.
Related
- Zone: Industrial
- Era: Renaissance
- Produces: Gold
- Produces: Happiness
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Overview
The Shipyard is an industrial building of the Renaissance that drives production: it turns raw materials and effort into the goods, materials, and wealth that the rest of the city is built on.
As a Industrial structure, the Shipyard belongs to the industrial side of the city. Introduced in the Renaissance, an age of banks and bold ideas.
Gameplay
Build cost. Raising the Shipyard costs 380 Wood and 240 Gold. Plan the spend against your current stockpiles before you commit the plot.
Footprint. It occupies a 3x2 plot, so leave room on the map before you place it.
Height. The Shipyard is a single-floor building, which keeps its layout simple but makes the surrounding road and service network carry more of the planning weight.
Output. Once built it produces 9 Gold and 0.5 Happiness each turn, feeding Gold and Happiness into your economy.
Upkeep. It draws 5 Food in upkeep every turn whether or not it is producing, so weigh the running cost against the benefit.
Related
- Produces: Gold and Happiness
- Zone: Industrial
- Era: Renaissance
- Interior: Workshop / Logistics
Interior & support
Use the Workshop / Logistics support view for the Shipyard. Its interior support focuses on shop-floor flow: inputs arrive, workstations convert them, and output leaves through a readable logistics lane.
Update history
Introduced in the Renaissance, an age of banks and bold ideas.