A infrastructure building of the Classical Age. Produces 1.2 Happiness.
Related
- Zone: Infrastructure
- Era: Classical Age
- Produces: Happiness
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Overview
The Storehouse is an infrastructure building of the Classical Age that holds the city together: it provides the services, storage, defence, or power that let everything around it run.
As a Infrastructure structure, the Storehouse belongs to the infrastructure side of the city. Introduced in the Classical Age, alongside marble and law.
Gameplay
Build cost. Raising the Storehouse costs 80 Wood, 140 Stone, and 40 Gold. Plan the spend against your current stockpiles before you commit the plot.
Footprint. It occupies a 2x2 plot, so leave room on the map before you place it.
Height. The Storehouse is a single-floor building, which keeps its layout simple but makes the surrounding road and service network carry more of the planning weight.
Output. Once built it produces 1.2 Happiness each turn, feeding Happiness into your economy.
Upkeep. It draws 0.4 Gold in upkeep every turn whether or not it is producing, so weigh the running cost against the benefit.
Stockpile. The Storehouse adds buffer capacity to the city — it can hold 460 Food, 340 Wood, 320 Stone, and 160 Gold. That headroom smooths supply across the road network so a surplus in one turn is not wasted and a shortfall is cushioned.
Related
- Produces: Happiness
- Zone: Infrastructure
- Era: Classical Age
- Interior: Power Control Room
Interior & support
Use the Power Control Room support view for the Storehouse. Its interior support is a control-room style station: operators watch capacity, coverage, and network pressure so the building's service role stays understandable.
Update history
Introduced in the Classical Age, alongside marble and law.