A commercial building of the Renaissance. Produces 14 Gold and 0.6 Happiness.
Related
- Zone: Commercial
- Era: Renaissance
- Produces: Gold
- Produces: Happiness
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Overview
The Trading House is a commercial building of the Renaissance that powers trade: it draws custom and turns the flow of goods and people into gold and prosperity for the treasury.
As a Commercial structure, the Trading House belongs to the commercial side of the city. Introduced in the Renaissance, an age of banks and bold ideas.
Gameplay
Build cost. Raising the Trading House costs 300 Wood and 360 Gold. Plan the spend against your current stockpiles before you commit the plot.
Footprint. It occupies a 2x2 plot, so leave room on the map before you place it.
Height. The Trading House can rise to 3 floors, so its value is not only the footprint on the street but the vertical capacity you can stack above it.
Output. Once built it produces 14 Gold and 0.6 Happiness each turn, feeding Gold and Happiness into your economy.
Upkeep. It draws 4 Food in upkeep every turn whether or not it is producing, so weigh the running cost against the benefit.
Related
- Produces: Gold and Happiness
- Zone: Commercial
- Era: Renaissance
- Interior: Workshop / Logistics
Interior & support
Use the Workshop / Logistics support view for the Trading House. Its interior support treats the building as a trading floor: stock, service counters, and delivery paths explain why placement near busy routes matters.
Update history
Introduced in the Renaissance, an age of banks and bold ideas.