Extractor Yard — a interaction in the city builder.
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_[Screenshot of the Extractor Yard interior — replace this placeholder with an in-game capture.]_
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The Extractor Yard is an interior floor layout for gathering and raw-material buildings, where a shaft or growing bed feeds a pump or winch and an output readout tracks the haul.
Triggers
Entering an agriculture or extraction building opens the yard shell: a vertical shaft or growing bed on one side, a pump-and-winch frame, and an output readout.
Controls
The Primary station works the shaft or bed, the Support station drives the pump or winch, and the Service station collects at the output marks; gather motes move along the lower lane. Tapping the primary station starts an extraction cycle and each unit is banked at the output as it lands.
Outcomes
A finished cycle banks raw resource and primes a yield buff; the readout reports the producing status. A short or interrupted cycle just banks less for that pass, with no equipment damage and a clean restart.
Accessibility
A single tap auto-resolves the yard to the fair baseline yield, removing any need to time the winch. The shaft or bed, pump frame, and output marks stay distinct on entry.
Related buildings
Agriculture and gathering buildings — the Grain Farm, Copper Mine, Gathering Camp, and similar — open into the Extractor Yard.
Screenshots & static variants
The frame re-skins per era material while the shaft, pump, and output anchors keep their positions, so one capture covers all ages.
Version history
Introduced with the interior interaction backfill; no later changes recorded.