A infrastructure building of the Modern Era. Produces 18 Gold and 4 Happiness.
Related
- Zone: Infrastructure
- Era: Modern Era
- Produces: Gold
- Produces: Happiness
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Overview
The Distribution Depot is an infrastructure building of the Modern Era that holds the city together: it provides the services, storage, defence, or power that let everything around it run.
As a Infrastructure structure, the Distribution Depot belongs to the infrastructure side of the city. Introduced in the Modern Era, the age of glass and the wired grid.
Gameplay
Build cost. Raising the Distribution Depot costs 1 Gold and 25 Energy. Plan the spend against your current stockpiles before you commit the plot.
Footprint. It occupies a 3x2 plot, so leave room on the map before you place it.
Height. The Distribution Depot can rise to 2 floors, so its value is not only the footprint on the street but the vertical capacity you can stack above it.
Output. Once built it produces 18 Gold and 4 Happiness each turn, feeding Gold and Happiness into your economy.
Upkeep. It draws 6 Energy in upkeep every turn whether or not it is producing, so weigh the running cost against the benefit.
Stockpile. The Distribution Depot adds buffer capacity to the city — it can hold 2 Food, 1 Stone, 2 Gold, 620 Energy, and 420 Knowledge. That headroom smooths supply across the road network so a surplus in one turn is not wasted and a shortfall is cushioned.
Related
- Produces: Gold and Happiness
- Zone: Infrastructure
- Era: Modern Era
- Interior: Power Control Room
Interior & support
Use the Power Control Room support view for the Distribution Depot. Its interior support is a control-room style station: operators watch capacity, coverage, and network pressure so the building's service role stays understandable.
Update history
Introduced in the Modern Era, the age of glass and the wired grid.