A infrastructure building of the Industrial Age. Produces 24 Gold and 8 Happiness.
Related
- Zone: Infrastructure
- Era: Industrial Age
- Produces: Gold
- Produces: Happiness
<!-- ERAPOLIS:SCREENSHOT:SLOT -->
_[Screenshot of Rail Yard needed — replace this placeholder with an in-game screenshot of the building.]_
<!-- ERAPOLIS:SCREENSHOT:END -->
Overview
The Rail Yard is an infrastructure building of the Industrial Age that holds the city together: it provides the services, storage, defence, or power that let everything around it run.
As a Infrastructure structure, the Rail Yard belongs to the infrastructure side of the city. Introduced in the Industrial Age, the age of steam and steel.
Gameplay
Build cost. Raising the Rail Yard costs 800 Stone and 700 Gold. Plan the spend against your current stockpiles before you commit the plot.
Footprint. It occupies a 4x2 plot, so leave room on the map before you place it.
Height. The Rail Yard is a single-floor building, which keeps its layout simple but makes the surrounding road and service network carry more of the planning weight.
Output. Once built it produces 24 Gold and 8 Happiness each turn, feeding Gold and Happiness into your economy.
Upkeep. It draws 5 Energy in upkeep every turn whether or not it is producing, so weigh the running cost against the benefit.
Related
- Produces: Gold and Happiness
- Zone: Infrastructure
- Era: Industrial Age
- Interior: Power Control Room
Interior & support
Use the Power Control Room support view for the Rail Yard. Its interior support is a control-room style station: operators watch capacity, coverage, and network pressure so the building's service role stays understandable.
Update history
Introduced in the Industrial Age, the age of steam and steel.