A leisure building of the Modern Era. Produces 10 Gold and 30 Happiness.
Related
- Zone: Leisure
- Era: Modern Era
- Produces: Gold
- Produces: Happiness
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_[Screenshot of Stadium — replace this placeholder with an in-game screenshot.]_
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Overview
Stadium is a leisure venue of the Modern Era that draws crowds and lifts the mood of the neighbourhood it serves.
It belongs to the late game, where every plot competes for premium output, so placing one signals that the district around it is ready to grow past simple subsistence.
Leisure buildings like Stadium pay off in happiness rather than raw goods, so a single well-placed one can lift an entire residential cluster.
Its larger footprint means it reshapes a block when it lands, so it rewards planning the surrounding streets before construction rather than after.
Gameplay
The value of Stadium is in the Gold and Happiness it returns to the city; route that output toward the districts that are starved of it rather than the ones already satisfied.
Site Stadium where foot traffic already flows — between housing and the centre of the district — so the crowds it draws cost the city the least travel time.
Watch upkeep as the city scales: when a newer tier unlocks, retiring an older Stadium in favour of it can free both the plot and the running cost for something denser.
Interior & support
Open Stadium through the Venue view to run the floor: how you set the programme, pacing, and crowd flow decides whether visitors leave delighted or merely served.
Related
- Era: Modern Era
- Category: Leisure
- Produces: Gold
- Produces: Happiness
- Interior: Venue
Achievements & highscores
Happiness underpins both progression gates and the city-rating highscore, and a well-run Stadium is one of the clearest ways to raise it across a district.
Update history
- Documented as part of the residential, civic, and leisure wiki backfill (ERAPOLIS-994).