Modern Age

Glass towers and lights that never sleep.

The Modern Age is age 7 of 8 in Erapolis. Homes can grow up to level 10, and they gain a new need: Transit. The age ends when you raise the Sky Spire, which needs 1,000 people and carries your city into the The Beyond.

A level 1 home of the Modern AgeA level 10 home of the Modern Age
Homes of the Modern Age at level 1 and level 10.

Goals

  1. Dig the metro
  2. Go green
  3. Grow to 1,000 people
  4. Top out the Sky Spire

Buildings

These unlock in the Modern Age:

Events

Events that can happen during this age:

  • Harvest FestivalAfter a good year the people want music, dancing and far too much food. Spend food on a festival for a big happiness boost, or save the stores and disappoint them.
  • A Flash of InsightA scholar runs through the streets having cracked an old problem. Fund the work with gold for a large knowledge reward, or applaud for a smaller one.
  • Visitors from AbroadDelegations from distant cities come to see what the fuss is about. Give them the grand tour for gold and civic pride.
  • Something in the BayAn enormous, very polite lizard surfaces in the bay and stares at the skyline. Sell tickets, or ask it nicely to leave.
  • The Arena FestivalA slick promoter wants to run mystery-chest contests at the stadium. A fair tournament keeps people happy; the chests pay well but leave buyer's remorse.
  • A Very Strange PetitionTwo freelance investigators, one in a suit and one with large ears, petition to rename the river after their car. Approve it for some absurd local fame.
  • Fire!A building outside the reach of a watch catches fire. A bucket brigade usually saves it; let it burn and it falls to ruin until you repair it. Watch coverage prevents fires.
  • Rising WatersHeavy rain swells the water and a building at the shore is at risk. Spend stone on a levee to keep it safe, or hope for the best.
  • ThunderstormA wild storm rolls in off the sea and everyone hides indoors. Wood output dips for a minute, but the storm leaves some driftwood behind.
  • BlackoutThe lights go out in homes without power coverage. Pay for emergency generators, or spend some grumpy candlelit evenings. Power coverage prevents blackouts.

Generated from the Erapolis game data. Numbers are per minute of game time.