A infrastructure building of the Medieval Era. Produces 2.5 Happiness.
Related
- Zone: Infrastructure
- Era: Medieval Era
- Produces: Happiness
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Overview
The City Wall is an infrastructure building of the Medieval Era that holds the city together: it provides the services, storage, defence, or power that let everything around it run.
As a Infrastructure structure, the City Wall belongs to the infrastructure side of the city. Introduced in the Medieval Era, the age of castles and guilds.
Gameplay
Build cost. Raising the City Wall costs 260 Stone and 90 Gold. Plan the spend against your current stockpiles before you commit the plot.
Footprint. It occupies a 3x1 plot, so leave room on the map before you place it.
Height. The City Wall is a single-floor building, which keeps its layout simple but makes the surrounding road and service network carry more of the planning weight.
Output. Once built it produces 2.5 Happiness each turn, feeding Happiness into your economy.
Upkeep. It draws 0.5 Gold in upkeep every turn whether or not it is producing, so weigh the running cost against the benefit.
Related
- Produces: Happiness
- Zone: Infrastructure
- Era: Medieval Era
- Interior: Power Control Room
Interior & support
Use the Power Control Room support view for the City Wall. Its interior support is a control-room style station: operators watch capacity, coverage, and network pressure so the building's service role stays understandable.
Update history
Introduced in the Medieval Era, the age of castles and guilds.