Services
The needs that let homes grow, in the order houses climb them. 10 articles.
- WaterLifts homes to level 2. Unlocks in the Stone Age.
- FaithLifts homes to level 3. Unlocks in the Stone Age.
- MarketLifts homes to level 4. Unlocks in the Bronze Age.
- HealthLifts homes to level 5. Unlocks in the Classical Age.
- CultureLifts homes to level 6. Unlocks in the Classical Age.
- SafetyLifts homes to level 7. Unlocks in the Medieval Age.
- EducationLifts homes to level 8. Unlocks in the Renaissance.
- PowerLifts homes to level 9. Unlocks in the Industrial Age.
- TransitLifts homes to level 10. Unlocks in the Modern Age.
- WellbeingLifts homes to level 11. Unlocks in the The Beyond.
Generated from the Erapolis game data.