Health
Health is the need that lifts a home to level 5. A house only counts it once it already has Market.
Buildings that provide it
| Building | Age | Radius | Cost |
|---|---|---|---|
| Bathhouse | Classical Age | 4 tiles | 20 wood70 stone50 gold |
| Hospital | Industrial Age | 7 tiles | 200 stone220 gold |
Protects against
- Fever in the StreetsA fever spreads through homes that no bathhouse or hospital covers. Quarantine costs gold but saves lives; waiting it out costs residents and happiness. Health coverage prevents fevers.
Generated from the Erapolis game data. Numbers are per minute of game time.

