Manor Farm

History

A agriculture building of the Medieval Era. Produces 34 Food and 0.3 Happiness.

Related
- Zone: Agriculture
- Era: Medieval Era
- Produces: Food
- Produces: Happiness

<!-- ERAPOLIS:SCREENSHOT:SLOT -->
_[Screenshot of Manor Farm needed — replace this placeholder with an in-game screenshot of the building.]_
<!-- ERAPOLIS:SCREENSHOT:END -->

Overview

The Manor Farm is an agriculture building of the Medieval Era that feeds the city: it converts land and labour into a steady food supply that keeps the population fed and growing.

As a Agriculture structure, the Manor Farm belongs to the agriculture side of the city. Introduced in the Medieval Era, the age of castles and guilds.

Gameplay

Build cost. Raising the Manor Farm costs 180 Wood and 80 Gold. Plan the spend against your current stockpiles before you commit the plot.

Footprint. It occupies a 2x2 plot, so leave room on the map before you place it.

Height. The Manor Farm is a single-floor building, which keeps its layout simple but makes the surrounding road and service network carry more of the planning weight.

Output. Once built it produces 34 Food and 0.3 Happiness each turn, feeding Food and Happiness into your economy.

Upkeep. It draws 1 Gold in upkeep every turn whether or not it is producing, so weigh the running cost against the benefit.

Related

Interior & support

Use the Extractor Yard support view for the Manor Farm. Its interior support uses the field-and-barn loop: crews tend the plot, move the harvest, and keep the food line visible without turning the page into a separate minigame guide.

Update history

Introduced in the Medieval Era, the age of castles and guilds.