Wind Farm

History

A infrastructure building of the Modern Era. Produces 1 Happiness and 55 Energy.

Related
- Zone: Infrastructure
- Era: Modern Era
- Produces: Energy
- Produces: Happiness

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Overview

The Wind Farm is an infrastructure building of the Modern Era that holds the city together: it provides the services, storage, defence, or power that let everything around it run.

As a Infrastructure structure, the Wind Farm belongs to the infrastructure side of the city. Introduced in the Modern Era, the age of glass and the wired grid.

Gameplay

Build cost. Raising the Wind Farm costs 1 Gold. Plan the spend against your current stockpiles before you commit the plot.

Footprint. It occupies a 2x2 plot, so leave room on the map before you place it.

Height. The Wind Farm is a single-floor building, which keeps its layout simple but makes the surrounding road and service network carry more of the planning weight.

Output. Once built it produces 1 Happiness and 55 Energy each turn, feeding Energy and Happiness into your economy.

Upkeep. It draws 2 Gold in upkeep every turn whether or not it is producing, so weigh the running cost against the benefit.

Related

Interior & support

Use the Power Control Room support view for the Wind Farm. Its interior support is a control-room style station: operators watch capacity, coverage, and network pressure so the building's service role stays understandable.

Update history

Introduced in the Modern Era, the age of glass and the wired grid.