Disaster events apply a negative city impact and may spawn recoverable spatial hazards.
Related
- Related: Fire
- Related: Flood
- Related: City Chronicle
Overview
Disaster events are recoverable negative beats selected from era-scoped event tables. They apply an immediate resource impact and, when mapped to a hazard, also create a visible map problem.
Triggers and outcomes
EventEngine rolls a disaster from the current era table using the city's difficulty chance. Wildfire and flood seed spatial hazards; non-spatial disasters remain flat resource or morale impacts.
Related buildings, resources, and achievements include Wood, Food, Gold, Energy, Population, Happiness, threatened buildings, recovery achievements, and Chronicle entries that record a survived disaster.
Accessibility and screenshots
Screenshots are relevant when a disaster creates a spatial hazard; otherwise event toast and infobox evidence are enough. Event impact text must name the affected resources and not depend on animation, sound, or colour.
Version history and spoiler policy
Backfilled in ERAPOLIS-1002 from GameEvent.EventKind.disaster. The wiki documents event categories and examples, not private city rolls, city names, or save state.