Industrial Age

Steam, brick, and the roar of the machine.

The Industrial Age is age 6 of 8 in Erapolis. Homes can grow up to level 9, and they gain a new need: Power. The age ends when you raise the Iron Tower, which needs 900 people and carries your city into the Modern Age.

A level 1 home of the Industrial AgeA level 9 home of the Industrial Age
Homes of the Industrial Age at level 1 and level 9.

Goals

  1. Light the city
  2. Build a factory
  3. Grow to 900 people
  4. Erect the Iron Tower

Buildings

These unlock in the Industrial Age:

Events

Events that can happen during this age:

  • Harvest FestivalAfter a good year the people want music, dancing and far too much food. Spend food on a festival for a big happiness boost, or save the stores and disappoint them.
  • A Flash of InsightA scholar runs through the streets having cracked an old problem. Fund the work with gold for a large knowledge reward, or applaud for a smaller one.
  • Bumper HarvestWarm rain and long sun: the fields have never looked so full. Food output rises for a while.
  • A Glittering VeinQuarrymen strike a seam of something shiny. Mine it for stone and gold.
  • Visitors from AbroadDelegations from distant cities come to see what the fuss is about. Give them the grand tour for gold and civic pride.
  • Fire!A building outside the reach of a watch catches fire. A bucket brigade usually saves it; let it burn and it falls to ruin until you repair it. Watch coverage prevents fires.
  • Fever in the StreetsA fever spreads through homes that no bathhouse or hospital covers. Quarantine costs gold but saves lives; waiting it out costs residents and happiness. Health coverage prevents fevers.
  • Rising WatersHeavy rain swells the water and a building at the shore is at risk. Spend stone on a levee to keep it safe, or hope for the best.
  • ThunderstormA wild storm rolls in off the sea and everyone hides indoors. Wood output dips for a minute, but the storm leaves some driftwood behind.
  • BlackoutThe lights go out in homes without power coverage. Pay for emergency generators, or spend some grumpy candlelit evenings. Power coverage prevents blackouts.

Generated from the Erapolis game data. Numbers are per minute of game time.